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Posts Tagged ‘Development Cards’

Appearances and Showing Your Hand

28/02/2011 3 comments

Some of you might have seen this tweet the other day, and thought about what it means:

Appearances: I’m not talking about what each player looks like – I’m talking about how much of your strategy you show. Now, to some, this might be an obvious little bit of strategy: “Don’t let my opponent know what I’m going to do next.” Others might have never have thought about it.

In my games played after the above tweet was posted, I really kept track of how people reacted to my moves. I noticed that it’s very tough to win when you have a good start to the game – people start to attack you (with good reason) and if somebody happens to when somebody inevitably does pass you, it is extremely difficult to bounce back. But is it ok to limit yourself at the beginning of the game just to stay under the radar? Read more…

Utility of Development Cards

22/10/2010 14 comments

This is a much debated topic in Settlers. There is obviously some value in them, but how much?
Overestimating that value is sure to end up in wasting resources buying more than you need.
Underestimating that value is sure to end up in wasting resources buying things you need less.

This is called opportunity cost. Again, this should remind you of any “Introduction to Macroeconomics” class. So, how do we decide how valuable Development Cards are?

Let’s start off with figuring out what Development Cards we’re dealing with before we judge value. In the original Settlers game, there are 25 development cards:

  • 14 Soldiers/Knights (I’ll call them Knights from now on)
  • 5 Victory Points
  • 2 Road Building Cards
  • 2 Monopoly Cards
  • 2 Year of Plenty Cards Read more…
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